- Jul 20, 2017
- 16,568
- 102,665
WOW.............A Big 5% what great news
10% to 5% now? What is going on?WOW.............A Big 5% what great news
His girlfriend turned up10% to 5% now? What is going on?
Yea, some time in NovemberThis is important ! since, according to L&P, we will be able to determine the release date even more precisely.
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I am doing an L&P as I never said when in NovemberWill it be?
is moving!!! see only 5% ok.he is working in the Sophie/Sam event.
Don't interpret this as a dig on your post, because it's not:Having story written, and actualy writing the scenes in game are 2 diffrent things.
Imagine if L&P would be making Renpy "the Lord of the Rings" adaptation...
You think he would simply paste in the text from the book into the VN ?? Of course not.
VN need a compleatly diffrent aproach to adequatly portray a scene pre-planned in written form. A lot of times, you realise that something that is described by a single simple line in the written form, and works perfectly, is very elussive and impossible to convey believably in visualised medium.
Adjusting the process of developing a game to allready pre-written story is often way more time-consuming, than making a story as you go, just for the purpose of your game. And most of devs do just that - they have very basic storyline outlined (and those usualy suck), or they do even worse - they build a story arround pre-planned order of sexual scenes, where the poor-excuse of a "story" just carries player along the rails of their unimaginative gameplay progression.
(example: Handjob with Character A, Handjob with Character B .... Blowjob with Character A, Blowjob with Character B ...)
Like Incestor games ... (some of his older games were bit better).
Anyway - having a full story written down, does not save you any time, in fact it might even make it worse, trying to make everythign work in other medium.
Trust me - I know, I tried it myslef. Writing a story is the easy part.
But it is still great that L&P did that, it makes his work stand out allready, and it will help maintain the cohesion of the game in the future. Frankly - I greatly admire everything he does, with the exception of how long it takes to make it. He made the too many variables, and too many characters - but it is easy mistake of over ambition.
Now god please ... may the final 150 version release in 2 weeks tops ...
Another great post regarding this. Cool having devs and people with experience around here to explain how things work.I really wouldn't know, and neither would you or anyone else.
I've worked as a field-translator for a big military project between a security company from my country to a foreign army (yeah, I've led an interesting life...), and I can tell you that differences between languages are much bigger than mere syntax and vocabulary.
Not only that you can't replace word for word or even sentence for sentence to deliver an idea, but you also have to understand the spirit of both languages and the nuances of their different spoken forms. And I really hope you don't have to translate slang!
If you want to know exactly what I mean, just ask uncle Google Translate
Also, the fact that the game is written, doesn't necessarily mean that all the text is laid down in all it's different parts and final form. And so you have to wait until you actually develop the game itself, before sending it to professional translation.
"Story" and "Script" are usually not interchangeable when you're dealing in cinema, games or even books - though in these cases, of course, the technical terms will differ.
But let me stress this: I have no idea if this is the situation with this game and this dev.
He is the only one who actually knows what takes him time, and what doesn't.
I'm just giving my two cents here, because you raised some legitimate questions, which I think others have here, too, and I tried to answer you to the best of my abilities.
So far:I sent him an email, asking if he would make cuts; he said he doesn't cut anything
I thought "Touching the fabric" was already covered, and if not, is basically going to be different variations during PD13.So far:
Coach DLC
Homeless DLC
Coming soon:
Halloween Party DLC
Christmas DLC
Maskerade ball DLC
The Vegas Swingers DLC
Walking on the subway DLC
Touching the fabric DLC
he did a few renders for the second Sophia job with the kids and now he's working left handed only10% to 5% now? What is going on?
You know, That might be a rational explanation.he did a few renders for the second Sophia job with the kids and now he's working left handed only
His right arm should be like a russian shot putter by nowYou know, That might be a rational explanation.
Please forgive ne Apollodore I will try to do betterYou forgot to define what was important or not, to take on some users to punish everyone, to say that you will do whatever you want anyway and to make yourself a poor victim.
Honestly, KillJoys, you disappoint me.![]()
Is moving in the wrong direction!!!!is moving!!! see only 5% ok.he is working in the Sophie/Sam event.
Pct Complete | Factor | Pct of Update | |
Created Scenes | 100% | 55% | 55.00% |
Rendered Scenes | 100% | 25% | 25.00% |
Art edited with PS | 65% | 5% | 3.25% |
Programming & Translation | 0% | 15% | 0.00% |
Total Pct of Update Completed | 83.25% | ||
Start Date | 7/5/2021 | ||
Days of Production | 112 | ||
Estimated Completion Date | 11/16/2021 |