2.70 star(s) 3 Votes
Sep 17, 2017
116
86
The game is still in its early stages, and many functions are being perfected, but the direction is clear. Gold coins are needed to complete the main quest, and the sources of gold coins are diverse. You can breed and cultivate monsters and then submit them as quest targets, or you can sell the harvested items from monsters. The returned items when breeding fails are also valuable. In the future, the territory construction function and combat function will be gradually released. Therefore, the sandbox label is fully in line with it, and it is also one of the goals of future development.
In the story of the game, you can gain experience by interacting with any species and gender, so you can freely combine and choose. I also plan to add switches in the settings page to select and block various combinations you like or dislike.
I think you didn't quite understand what I was asking, but it appears to be at least partially answered later. I was trying to ask if things like "gay" "futa" etc were avoidable or not. If you are adding toggles later to disable the content outright, that answers what I wanted to know.
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
Might need some adjustment for the breeding mechanic, due to the resolution of my primary monitor, your rift blocks the buttom from being select-able. I had to switch to the secondary monitor to click it.
Noted! This will be fixed in the next update. By the way, could you share your monitor's resolution?
 

Riviar

Member
Mar 20, 2018
105
249
It feels like the script is written by an AI. And one that can't hold the context too well.
1st scene where you talk with "your people" and end on a note where you are to explain yourself to them. Only to not follow up on that and instead you go to talk to the porcelain angel.
After that talk you suddenly and out of nowhere go to a prison, where you talk about some jailed orcs and are outraged since they fought for you... but nothing in the previous text suggests it as it was stated you fought AGAINST them. An orc prisoner suddenly turns into a feline prisoner as you continue the dialogue.

The dialogues are extremely bad and don't hold up logically, the worldbuilding and the writing is an absolute mess. There is little sense to go into details. The dev needs to give the entire thing to somebody to review and rework together with, piece by piece, line by line.

From other problems, the backgrounds sometimes fill the screen, sometimes are duplicated over and over. Dev needs to clean up how the game behaves graphically and make sure it's consistent.

All in all, I feel like the game was generated purely by AI from a prompt and the dev did not write a single line himself. Otherwise he would have caught on that a large part of the game (at least the very start) makes absolutely no sense.
 
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AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
I think you didn't quite understand what I was asking, but it appears to be at least partially answered later. I was trying to ask if things like "gay" "futa" etc were avoidable or not. If you are adding toggles later to disable the content outright, that answers what I wanted to know.
This is exactly why communication matters—it helps me understand what content resonates with everyone, so I can focus my efforts effectively.
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
It feels like the script is written by an AI. And one that can't hold the context too well.
1st scene where you talk with "your people" and end on a note where you are to explain yourself to them. Only to not follow up on that and instead you go to talk to the porcelain angel.
...
You're clearly an expert in this field, and I truly appreciate your thorough critique and suggestions. While I'm still refining my skills in both narrative design and coding architecture, please know that my passion for delivering a compelling story burns fiercely. Your feedback is invaluable fuel for this journey—helping me bridge the gap between raw enthusiasm and polished execution. I'll pore over every point you've raised as I level up this project!
 
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AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
2560x1080
The current version was developed in a 1920x1080 environment, with optimizations for mobile browser display. This process made me realize I overlooked high-resolution compatibility—my apologies for this oversight. Future versions will include adjustments to properly support higher resolutions.
 

Bull-dozer

New Member
Feb 14, 2022
2
0
Something needs to be done about the amount of clicks to see one AI-generated png. Right now its:
1. click partner A
2. select new pA
3. confirm
4. click pB
5. select new pB
6. confirm
7. roll
8. confirm the reward

Suggestions:
- add the ability to save the pair in the list of pairs. There should be the ability to move pairs up or down. When you enter the Rift, it auto loads the 1st pair in the list
- under the roll button add "next pair" button that moves to the next pair in the list. This way, one pair takes 3 clicks total
- add "roll all pairs" button to roll all of the pairs in the list as long as there's energy and individual "hearts" for that. Then you just click through steamy AI-generated pngs and rewards.
 

sgb3

Active Member
Dec 14, 2019
504
1,003
The player needs way more to do than just roll the rift over and over. This doesn't even slightly feel like a game at the moment.
 

Riviar

Member
Mar 20, 2018
105
249
You're clearly an expert in this field, and I truly appreciate your thorough critique and suggestions. While I'm still refining my skills in both narrative design and coding architecture, please know that my passion for delivering a compelling story burns fiercely. Your feedback is invaluable fuel for this journey—helping me bridge the gap between raw enthusiasm and polished execution. I'll pore over every point you've raised as I level up this project!
No need to get passive aggressive over it. I might have come across a bit harsh, but it's the truth.
I do in fact have some experience having fun with AI-driven storytelling and the dialogues made me think of just that. It's a very specific writing style and I can't imagine a human to write dialogues and scenes like this. Out-of-context sentences, lack of consequence, dropping topics without conclusion, jumping to another scene without clear passage from the last one. All of it screams AI content.
I respect your drive to create a game, but someone has to point it out to you if you take on a bad approach. My honest advice is to get somebody on board (I assume you are solo on this). You need someone you can work close together with who will be able to critique your work correctly and directly. You can't depend on community for that. We can catch bugs, smaller typos and comment on the style, but we won't become your co-developers. And you need some badly.
 

jvargo16

Newbie
Jun 8, 2018
80
34
I would like to make a request to add more futanari content later. I know there are people in the comments that don't want this content, but I wanted to show that there are people like me who enjoy this type of content and don't want it to get sidelined. Also, will the player be able to date characters in the future? Just curious.
 
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AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
Something needs to be done about the amount of clicks to see one AI-generated png. Right now its:
1. click partner A
2. select new pA
3. confirm
...
That's a great idea! I've noted down this efficient method - thank you for generously sharing it. The current approach only records the last set, which is admittedly quite simplistic.
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
The player needs way more to do than just roll the rift over and over. This doesn't even slightly feel like a game at the moment.
Sorry about that! Right now it's pretty basic since we're just starting out, but we'll keep improving it over time!
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
No need to get passive aggressive over it. I might have come across a bit harsh, but it's the truth.
I do in fact have some experience having fun with AI-driven storytelling and the dialogues made me think of just that. It's a
...
You're absolutely right. I've been reevaluating whether my previous approach was heading in the wrong direction. By the way ,it's rare to find like-minded people with ample free time in my social circle.
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
I would like to make a request to add more futanari content later. I know there are people in the comments that don't want this content, but I wanted to show that there are people like me who enjoy this type of content and don't want it to get sidelined. Also, will the player be able to date characters in the future? Just curious.
This game is designed as a sandbox—play your way! You’ll have full control, and I’m adding settings to turn off stuff you dislike or enable things manually. Your game, your rules!
 

f45450

Member
Oct 21, 2021
315
236
That's a great idea! I've noted down this efficient method - thank you for generously sharing it. The current approach only records the last set, which is admittedly quite simplistic.
Maybe skip confirms or make it optional.
I think as long as the click is not irreversible, it doesn't really need confirmation.
 

AxiomNova

Formerly 'FFPPcosa'
Mar 28, 2022
66
103
Maybe skip confirms or make it optional.
I think as long as the click is not irreversible, it doesn't really need confirmation.
You're correct. I packed those extra features (name editing/releasing monsters[ Planned ]) into the confirmation screen, but your feedback shows they don't belong there.
 

RikuAotsuki

Newbie
Aug 12, 2020
24
12
I definitely encourage designing things for all orientations to enjoy, with filters to reduce or block unwanted content.

Breeding games are generally (and understandably) aimed almost entirely at straight folks, but a lot of gay guys actually enjoy that particular kink too. That said, it's not so common that I'd ever expect a primarily gay breeding game to be made, which makes it a difficult kink to indulge.
 
2.70 star(s) 3 Votes